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Blog

GO Myths we believe: Strings

Hi! Here is the second part of my “go myths” series. The first part can be read here. Today I’m gonna to talk about strings. There are two popular myths about [...]
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Workflow engines 101

I’m Daniel, senior GO developer at Adiuvo, and today I want to explain what workflow engines are and provide you with some interesting cases from my experience with them. Workflows: [...]
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GO Myths we believe: Capacity

My name is Herman, and I am here to bust some popular myths about the GO language. The one for today is, “Slice capacity doubles after appending.” Having served as [...]
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Go – The Language of the Future

In 2007, three of Google’s engineers – Robert Griesemer, Rob Pike, and Ken Thompson - were so infuriated at what they saw as avoidable challenges posed by the development languages [...]
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Rust programming language – navigating its evolution, possibilities and future impact

In the ever-evolving realm of programming languages, a newcomer named Rust has been making waves for its unique blend of innovation, performance, and safety. This journey through Rust's history, the [...]
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